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Thread Statistics | Show CCP posts - 2 post(s) |

IR Scoutar
Caldari State War Academy
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Posted - 2008.10.23 16:06:00 -
[1]
Let me be a bastard and ilustrate how this should be handled UI wise
First we make a new button that could look like this : Link to Chribbas wonderful service please excuse the horrible shoop but im not designing the UI for you guys ... make it look like um a chain or something
Then we proceed with : Giving the button the rightclick option of "Enter Grouping mode"
Next folows the anti RSI function of convenience As you already stated weapons that arnt of the same type cannot be grouped together. That is why at the click of this button all those High slot modules should be grouped together into their possible groups. This could then be indicated on this button by a color and/or form change An aditional click on this button should unlink all High slot modules and set the icon back to its original state
Extra merrit section : Do not just shuffle all modules into 1 icon and give it the number of modules underneth it Leave all modules inplace but add the number of the GROUP they belong to (facilitating thermodynamics monitoring and i want to see my gun mentality)
similarly have the ui respond to the standard F button layout e.g. guns from f1-f6 neuts f7-f8 any f button from f1 to f6 could then activate the weapon group (remember unlinking is just 1 click away and manual linking is still possible) and f7 to f8 activate the neut group
As an extra extra bonus weapon groups could then be dragged over to switch place with the lesser ones in 1 go instead of multiple e.g. f1-f6 goes 2 up while f7-f8 goes all the way down with the simple hold and drag of 1 item of a group (visualy you see all of them going of course)
Extra extra extra tripple gold star merrit badge : Weapon staggerd activation available in the new buttons rightclick menu and other cool stuff
so much for the UI feel free to use this idea i declare it open source  ------------------------
Missiles: should never be of the im a giant missile type thats just not right in so many ways
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IR Scoutar
Caldari State War Academy
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Posted - 2008.10.23 16:09:00 -
[2]
Originally by: jbob2000 Why couldn't weapon grouping be a simple hot key hash? I was beginning to wonder why this was listed as a key feature in the new expansion when it should be something extremely simple. You've made this system far too complex. All it needs to do is allow us to fire all 8 guns with 1 key. That's it. I don't really need to use the rest of the F2-F8 keys cause i have F9-F11 for MWD, Reps, drones, etc.
I foresee many problems with this system.
because instead of doing an UI fix they went ahead and overengineerd it so its a background feature reducing calls and stuffs visualy represented with the option to group weps together 
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IR Scoutar
Caldari State War Academy
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Posted - 2008.10.31 15:21:00 -
[3]
Originally by: Grismar Clearly, I am not the only one who thinks this is overly complicated. All people ever wanted was a few customizable buttons added to the interface that would perform the same function as pressing a set of buttons.
This wouldn't have to entail any more than adding a row of smaller group icons above the guns, some way to configure these icons (which of the max 8 highslots is the button mapped to?) and some simple code that executes the same actions people were performing by hand before.
That would require a propper funktional and clever UI not that assortment of windows upon windows or if you dont like windows you can always RSI yourself to death with rightclick menus  i think the "ship info" thingie where the module controls are at took some special doing even so modifying that is even harder ..
only a guess thou
Originally by: Grismar
In fact, this simple solution would still lower server load, since only a single interaction will now travel from client to server, losing some of the possible overhead. Whether or not the simultaneous firing of the guns is dealt with cleverly server-side is not something you need to bother your users with. And we certainly don't need it showing in the interface.
naah that doesnt work that way.... to lower the server load you need to do exactly what they did UI and the actual comands going to the server are 2 diffrent things what the server does with it is even more diffrent to what goes on or so it should be... unfortunatly it isnt, its very much a programmers UI
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